Idk if anyone ever answered you on this question and if you din't find out yourself yet so I'll do it. Battletech developed in the mid 80s originally as a table-top turn based tactical science fiction war game. You controlled whatever forces the GM decided you had enough money/battle points to select over various different scenarios that took place on hex game sheets, usually people built massive custom gameboards complete with terrain and cities and whatnot (just like for Warhammer, even interchangeable with warhammer i believe). The original figures were made of pewter but they changed slightly before BT sold out into cheaper metals, you had to paint and construct many of them your self. Anyway, the game design borrowed heavily from Robotech for some of the original mechs (Warhammer, Rifleman, Longbow, Marauder, etc etc.) and it got off to a rocky start but it eventually spawned into a wildly popular science fiction series f over 100 novels, a similar number of sourcebooks and rulebooks for the game, the 9 pc and console games, the AeroTech offshoot game, and the awful MechWarrior: Dark Age/Age of Destruction game developed by WizKids and now Catalyst games. Basically the premise is after the Soviet Union falls, basically around the time we're living right now the nations of Earth unite into a federation of sorts, some scientists (Kearny and Fuchida) develop a technology that becomes applied a century after they die to space travel and communication, and humans begin to explore and settle an area of space known as the Inner Sphere. Eventually it becomes a universe of war and over 1200 years (Between 2000s and 3200) all these wars and crap happen. It's a very interesting series with infinitely more realism, depth, character development, and intricacy than every other 'mecha and science fiction series. Most stuff you'll see on DA is probably classic battletech (The time period up until and including the beginning of the FASA intellectual properties falling into a series of different hands, Microsoft Games, Catalyst GameLabs, WizKids) because they ruined the game almost entirely. I could have linked you to battletech wiki but I love it too much not to explain it personally.
ive loosely "tried" to watch mecha animes, they're just dumb. I'm sure i'd find the animated bt series dumb too but at least there's a believable setting. And it's not like the mechs walk around like it "aint no thang" - they are lumbering and clunky, not giant 5 pound ninjas like some series.
Most are, no doubts. I've seen two Gundam series and even when the story has something interesting, they manage to just kill anything interesting in the last few episodes. I mean, the endings are always so stupid...
Yeah. Beliveability is important in any sci-fi setting. I never bought Macross exactly because of that. Transforming mecha? What if any gear got hit? :/
I think the lumbering mecha of BT and similar universes are much more interesting. And, honestly, the best BT stories also feature a lot of interesting human drama, and that's what makes them so compelling.
Indeed. It's because it's relatable that it's engrossing. While the mech combat is important and awesome, the majority of the stories always focus around the human element. I won't claim other series don't because I don't watch them but that's my opinion and i'm sticking to it.
Exactly. Thats why I like to write stories set in the BT universe. I can explore the characters in any way I want to, and that doesnt break the spirit of the Universe in any way, because its about the human experience, in the end, like all good science fiction.
Other series also do that, but, sometimes, they get stuck in some cliches that make breaking away from them remaking the spirit of things, and not feeling like the said universe. In Battletech I dont feel that. As long as characters act and react realistically, you can do almost anything.
just reading this, u guys are completely right, those gundam style mechs suck, they suck so much they have to call them mechas just to make them 'sound' cool, i much prefer the more believable mechs, like the ones in the mechcommander gold intro cinematic, they are clunky, act like tanks and there is a definite link between the mechwarrior and the mech, all in all, GUNDAM SUCKS!!!
It looks positively awesome, and, methinks, captures the motion of urban/industrial area combat very, very well - although I wonder why the ground's flooded while the cars are on fire (rain? big water tank ruptured by a stray shot? the mystery!)
The AKU-1X Akuma is the Draconis Combine idea of a cheaper version of the Atlas. Knock 10 tons off the Atlas, install MRMs in the shoulder, put on a used ERPPC stripped from a Panther, add Streak SRMs, an LB-10X, and a couple of mediums. Price goes way down, so you can mass produce them in greater numbers than the Atlas, yet they do the same damage, and have nearly the same armor.