I love your work in the TROs for battletech, it's kinda weird to say it, but I think your designs are becoming the sort of standard that the other artists for Catalyst's battletech franchise set themselves against. Your work is sort of becoming the definitive battletech art, redesigning old units in new ways and creating new ones from scratch. It's awesome!
It's been a long time since I've played Battletech. Kinda got out of it around the start of the whole Word of Blake thing. Hell, there could be tons of new weapons since the last thing I remember was RACs and ATMs being added.
You know, for some reason, I feel this design blends more of your own personal mech designs in than most of your Battletech works. I'm guessing it has something to with the slope of the torso and the arm mountings, but it just gives off a vibe closer to your Fiddler than to the classics BT designs like the Atlas. ...But it's still a flyingdebris piece, and it is totally sweet. Oh yes it is...
Well its a bit of a recursive loop. My art style was inspired heavily by battletech back in my childhood. My favorite designs often being the squat torsoed inhuman looking designs like the king crab and the bushwacker. Its just that since then i've been heavily inspired by the industrial design aspects of military hardware as well as other things here and there.
So i try to bring some of those things i've learned back into BT, to try and make designs that still fit the BT look without falling into some of the cliches that have bugged me about some of the BT art i didn't like. Like clog style jointless feet, feet that are too small, torsos with too much surface area for their weight, weapons that look too big or too small for their class, really big exposed cockpits, restricted joints, weapon barrels you can cleanly toss Rosie o Donnell through.
It may be a recursive loop, but it is a productive one. Taking cues from RL industrial and military applications is a sure way to tighten up mech designs, which is good because they get really illogical really fast if one's not careful. Of course, I sometimes take a mech and say, "can I make this more logical?" I have to be careful with that, because somewhere in the process of shifting things around I typically end up with a tank.
Anyway, alway looking forward to the next design!
(And on the note of "barrels you can toss Rosie o Donnell through," the Cappie Thunder immediately comes to mind.)
lol, yeah, the thunder really takes the cake in that respect.
What I try to do whenever i have to draw one of those designs with comically oversized barrels (how would you even store ammo for that!?) is try to make it look like what appears to be the barrel is more of some kind of cowling or armor or something, and that the real barrel is considerably smaller and tucked inside.
I feel like some people almost consider it a sin to say that some of the older (and current) mech designs look idiotic and some just plain don't make any sense. Guys like you and a few other guys I've found on DA is exactly what BT needs to keep it as cool as it was when it was new.
I love the crisp lines of this, it really looks like the Mechwarrior pamphlets you would get with the game that had all the available mechs drawn out in this fashion. Especially Ghost Bear Legacy, it had a little booklet that had all these mech designs in them. I really like this.