like i said, i would make the weapons loadout on mine look something like this ER PPC (where the plasma cannon is, instead of the arm mounted ATM9's) large laser (mounted on one arm or the other, instead of the plasma cannon, weight wise) LAMS (instead of the AMS) heavy large laser er medium pulse laser (instead of the er medium laser) 2x Medium laser (probably torso mounted, so as not to totally screw it if it loses an arm) (alternately, two more double heat-sinks instead of the medium lasers, depending on situation and how heat management looks)
assuming you have a few tons of ammo for that plasma cannon, you could greatly increase the mech's destructive potential by swapping it out for a PPC or Light PPC. if you wanted to further decrease its reliance on supply lines, you could swap in a laser-AMS instead of the ammo reliant one. both options might make it a little high on the heat, depending on how many heat sinks the thing has, but the Light PPC and Plasma Cannon have similar range and damage profiles, with the light PPC causing slightly less heat buildup. another option would be to swap in an er medium pulse laser instead of the er medium laser, if the tonnage is there for it. the only thing it would really do is allow for greater number of medium range shots, though the heat buildup gets kindof extreme with successive uses in a short period of time. if you couldn't tell, i very much prefer energy weapons over ballistic or missile. you could also swap out the ATM9's for a heavy PPC or two light PPCs. again, it would increase heat output, but further increase its ability to fight for extended peroids of time without support.
your design is very awesome, and the loadout you have for it is very tactically sound in the right hands. the ATMs give you great flexibility, and the plasma cannon is a very devastating weapon. the heavy large laser and er medium laser are great backup weapons and provide decent punch once the main weapons are out of ammo. through target management and a cautious trigger finger, the base loadout looks quite effective ^_^ the fact that its a jumper also ads to its effectiveness, as it can close range pretty quick if need be, and the inclusion of the AMS is a priceless asset. AMS has saved my but several times in both tabletop and PC versions of the game franchise.
i love the design, i was just thinking of ways to make it more self reliant. although, 90 ton mechs usually dont stray too far from supply lines anyway.
Congratulations on getting your design in! Your Nightwolf looks pretty sweet, and for a non-twinked mech design, it's loadout is fairly solid, especially when coupled with the manoeuvrability of jump jets. If it has decent speed as well, I'd love to have it on my side of the hexagonal grid.
Man, it seems Battletech changed a bit since I last played. My nostalgia shall always be for 3025 and the Succession Wars.
This has become my favorite Assault Mech, especially against Blakist Scum. This is perhaps the best Mech to adjust to any need of its star. It carries ECM, AMS and decent punch with the ability to provide some additional heat to Mechwarriors who like to ride that heat curve.
It may interest you to know that the first edition mechs (from Battledroids) had all of their statistics based on the appearance of the ripped-off artwork from Macross, Dougram, et all. I was curious as to how it was done nowadays.
Wow.. Nice work! I love how Clear and presice every thing looks and just love the detail put on to this! ^^.... I just started teaching my self to draw mechs after being a fan of "mechassault", and many other mech/robot theme things.. any tips ^^?